Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 26.21.14.4141]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     4043 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\FileBrowser.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\FileBrowser.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Ookii.Dialogs.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Ookii.Dialogs.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\uCPf.dll (this message is harmless)
Loading K:\BUILDS\ClipDramatizer 2.0_Data\Managed\uCPf.dll into Unity Child Domain
- Completed reload, in  0.342 seconds
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.dll (this message is harmless)
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Boo.Lang.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 3600x1106 at -1680,-26
<RI> Initialized touch support.

WARNING: BC6H/BC7 texture format is not supported, decompressing texture
The referenced script on this Behaviour (Game Object 'AlertBoxSpawner') is missing!
 
(Filename:  Line: 1754)

UnloadTime: 0.763700 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a84 -> priority: 1 
  Thread -> id: 494 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.581600 ms
Setting up 4 worker threads for Enlighten.
  Thread -> id: 1340 -> priority: 1 
  Thread -> id: 4d0 -> priority: 1 
  Thread -> id: 3204 -> priority: 1 
  Thread -> id: 1520 -> priority: 1 

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1410.
Total: 0.527900 ms (FindLiveObjects: 0.093600 ms CreateObjectMapping: 0.039000 ms MarkObjects: 0.269300 ms  DeleteObjects: 0.125400 ms)

The referenced script on this Behaviour (Game Object 'InputField') is missing!
 
(Filename:  Line: 1754)

The referenced script on this Behaviour (Game Object 'EditModeSwitch') is missing!
 
(Filename:  Line: 1754)

The referenced script on this Behaviour (Game Object 'GameController') is missing!
 
(Filename:  Line: 1754)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.137500 ms
Texture == null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PreviewBorderController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[FilterCell].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at FilterPanelController.InstantiateFromList (IList`1 list) [0x00000] in <filename unknown>:0 
  at FilterPanelController.Init () [0x00000] in <filename unknown>:0 
  at FilterPanelController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Number is 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21263.
Total: 20.018200 ms (FindLiveObjects: 1.621300 ms CreateObjectMapping: 0.913500 ms MarkObjects: 16.892500 ms  DeleteObjects: 0.590400 ms)

Failed to store screen shot
 
(Filename:  Line: 130)

Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\System.Drawing.dll (this message is harmless)
Platform assembly: K:\BUILDS\ClipDramatizer 2.0_Data\Managed\Accessibility.dll (this message is harmless)
